pixel animation and looks

i tried to animate it on 2d, once. its time consuming work. i’ve tried it once some years ago:

modeling special lowpoly character and animating in 3d. render 80pixel image and resize it with an impulse filter –> much faster and easier workflow !

pixel

i’ve scaled scale up the rendering above with an impulse filter:

pixel2it give perfect control over final “image resolution”, you have alpha channel better control of color, sharpness, contrast etc…

different scale and add touch a blur”

pixel3 quicktime rendering of preview option in modo. its works nice but the preview is too fast for constant look:

sunrun look development

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starting some concept modeling and look development for new short movie i have in my mind.

modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is a import factor because i am playing to everything on my imac.

concept of space sailing ship

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long time ago i had idea for book or series of concept art for technology for future exploring solar vehicles. this is a very first concept modeling, done in modo. i will add technical descriptions and blueprints later on. the main body is rotating on high velocity to create gravity for crew. the ship connected to  two ionen engine powered by a thorium reactor. the main power comes from 2 big solar sails.

the Solar Express:

singular eye

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i’ve played around more with sin and cos function in houdini and at the end added a tiwst around x axis.
from x view its looks like an eye.

interresting shape. i will render an animation next days, just to see how its looks.

procedural sprial

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i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos and sin math, inside houdini’s VEX editor. the result: is a kind of spiral.

then i instanced it with cubes with cosine driven size, inspired by friend of mine, Gero Wortmann. also, i did some rendertest with mantra but is was really slow compare to modo. so, i’ve import everything and rendered it with modo. the rendertimes, its about a couple of seconds.

i will try to go on and pull out more complex shapes and push the result to fractal complex shapes like mandelbrot-fractals –>the picture below
the 3d fractals like the mandelbulb takes insane amount of processor power this days. i will try to keep the datasets in manageable area and fast rendertimes.

….stay tuned….

i’ve created the images below with andriod app: fractiod
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rise of the guardian in cinema

my last project at dreamworks. this is really good movie and it to worth watch it !
i did the “dreamworks logo snow” animation (first scene in the movie) and develop portal and other effects in the movies. i did also lots snow, sand and frost effects.

here you can see a featurette with more effects (without spoiling other big effects in the movie)

houdini to modo pipline

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testing different methods for houdini to modo pipeline. first try with alembic. modo have great render engine. it renders this tests in few secondes on my slow imac. (In fullHD) but modo does not support velocity in cache files.

—>i have to come up with work arounds or write same scripts / tools .

procedural rendering

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i’ve just created new gallery section where i am added pictures created with procediral functions. i will using mostly houdini and modo for this. most of the images are created at rendertime to save memory issues and speed up the workflow. there already a handful pictures and ihope it will much more soon. i am doing this also for a research project for a short movie, which will be rendered in many different formats such full dome and stereo.

check out the gallery !