fire demon setup

i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the rig for the character, the shape of body are complete created with maya fluids.

the rig controls every movment and extra keyable control´s for fire-speed, flamesize and extra release fire to get more expression out of the character. i´ve seperate the fire into 30 different fluids containers to keep the cache small and get more control over the character shapes, i also have reorganzied the caches-system to knock down the size of the caches files again for each shot. now, with cached fluids the character can easy animated and the viewport feedback is not too bad.

Published by Heri
I am digital artist and technical director at Industrial Light & Magic. I am writing/scripting software, light and render shots, create simulation for water/fire effects and all kind of FX. High complex visual effects are my favorite problems for solving it. In my free time, i am also practice a lots of modeling, sculpting, 2d painting, live painting and writing novels. I like travel around the world and married to beautiful wife and a proud i am a father. I’ve started my career as Eletric-Specialist. I’ve decided to turn my hobby into a job and join film industry. first, i work on germans first full features animation movie and lots of other projects in Germany and london follows. In 2008, i’ve moved to New Zealand to work on James Cameron “Avatar”, a long, great and fun project ! After this, my journey brought me from Sydney, Austrailia, Los Angeles to Vancouver, Canada. I have worked for companies like Weta, Dreamworks Animation, Animal Logic, Digital Domain.

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