Online Portfoilo and Blog

::Fire.Smoke.Dust

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matching CGI smoke with real smoke

for this shot i had to add extra smoke to live action smoke. the part which looks not real is actually the “real” smoke and real-looking smoke is CG. :) the smoke on right-hand side is mixed real smoke and CG smoke. the green smoke out of the mouth is real, as well.


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dragon fire

2 shot from lilli the witch

same maya fluids simulation i did, rendered in mentalray and comped in shake.


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fire demon final simulation

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finally there is the final settings for fire fluids…. i am starting how to create the final animation scenes for this character….


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fire demon testshot

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here quick testshot with the fire demon… to see how it works in production… still there are same bugs in rig to fix and the character needs a lot of fine tunning and i have working on look… the background was created with my own particle tools in maya which i build a couple weeks ago…


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fire demon setup

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i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the rig for the character, the shape of body are complete created with maya fluids.

the rig controls every movment and extra keyable control´s for fire-speed, flamesize and extra release fire to get more expression out of the character. i´ve seperate the fire into 30 different fluids containers to keep the cache small and get more control over the character shapes, i also have reorganzied the caches-system to knock down the size of the caches files again for each shot. now, with cached fluids the character can easy animated and the viewport feedback is not too bad.


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fire fluids research

this is a test of mayafluids fire for differents projects …
its a rebuild of my old candle fire set up. the rendering is really fast with mental ray.
now i´ll start to build some scripts for perfect controll of the fire movements.


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smoke test

here is a little test with simple partilce-2d.sprites and the new renderman version…
the sprites render very fast and without clipping like the hardware render in maya… cool!


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explosion renderings

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here are same screens from one of episode i´ve worked the “Captian Scarlet(2005)” show.
my job on this episode “war at end of the world” was same Particlestuff (explosion, snow) and comping 27 minutes with another friend in 6 weeks.


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mine explosion

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i´ve added 2 different kind of a mine-explosion…. that´s i´ve done for the cgi series “captian scarlet (2005)”….

the other version:


sprites explosion test

done in combustion 2.0

 


destructionFX back to gaya

The destruction of an hotel building was done in maya and lightwave by my workmade pierre and me.

 


marine fight test sequence

this look/render – test for short movie


warptunnel

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smokeFX

here a shot for the movie “back to gaya” aka “buu sino and the schurks”. this shot does it not made into the movie.

 


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look and feel of gaya-world

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the for look-development of “back to gaya” aka “buu,sino and the schurks” done by pierre and me.

check out the shake tree:


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smoke avalanche

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explode volumetrics

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