for this shot i had to add extra smoke to live action smoke. the part which looks not real is actually the “real” smoke and real-looking smoke is CG. :) the smoke on right-hand side is mixed real smoke and CG smoke. the green smoke out of the mouth is real, as well.
2 shot from lilli the witch
same maya fluids simulation i did, rendered in mentalray and comped in shake.
finally there is the final settings for fire fluids…. i am starting how to create the final animation scenes for this character….
here quick testshot with the fire demon… to see how it works in production… still there are same bugs in rig to fix and the character needs a lot of fine tunning and i have working on look… the background was created with my own particle tools in maya which i build a couple weeks ago…
i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the rig for the character, the shape of body are complete created with maya fluids.
the rig controls every movment and extra keyable control´s for fire-speed, flamesize and extra release fire to get more expression out of the character. i´ve seperate the fire into 30 different fluids containers to keep the cache small and get more control over the character shapes, i also have reorganzied the caches-system to knock down the size of the caches files again for each shot. now, with cached fluids the character can easy animated and the viewport feedback is not too bad.
this is a test of mayafluids fire for differents projects …
its a rebuild of my old candle fire set up. the rendering is really fast with mental ray.
now i´ll start to build some scripts for perfect controll of the fire movements.
here is a little test with simple partilce-2d.sprites and the new renderman version…
the sprites render very fast and without clipping like the hardware render in maya… cool!