its a simple render test of maya sprites in arnold and renderman Studio. it uses a simple noise pattern on a 2d ramp with 2d ramp displacement. one simple noise plugged into a ramp can give a really complex shading
rendering fluids as particles or software clouds in mental ray or hardware render buffer gives a lots more details the rendering the fluids itself. the best part you can use real 3d motionblur for fluid in Maya !.
rendering Fluids as dense Particle cloud is common practice. the Krakatoa plus for maya or 3dmax is based on this concept. even without this plugin, you render the particles as point in maya hardware render or as clouds in maya
a while ago, i did some tests for calculating motion vector from maya fluids and override the fluids color to render a motion vector pass in mental ray. i wrote python script and it work very well but the motion
for this shot i had to add extra smoke to live action smoke. the part which looks not real is actually the “real” smoke and real-looking smoke is CG. :) the smoke on right-hand side is mixed real smoke and
2 shot from lilli the witch same maya fluids simulation i did, rendered in mentalray and comped in shake.
finally there is the final settings for fire fluids…. i am starting how to create the final animation scenes for this character….
here quick testshot with the fire demon… to see how it works in production… still there are same bugs in rig to fix and the character needs a lot of fine tunning and i have working on look… the background
i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the
this is a test of mayafluids fire for differents projects … its a rebuild of my old candle fire set up. the rendering is really fast with mental ray. now i´ll start to build some scripts for perfect controll of
here is a little test with simple partilce-2d.sprites and the new renderman version… the sprites render very fast and without clipping like the hardware render in maya… cool!
here are same screens from one of episode i´ve worked the “Captian Scarlet(2005)” show. my job on this episode “war at end of the world” was same Particlestuff (explosion, snow) and comping 27 minutes with another friend in 6
i´ve added 2 different kind of a mine-explosion…. that´s i´ve done for the cgi series “captian scarlet (2005)”….
done in combustion 2.0
The destruction of an hotel building was done in maya and lightwave by my workmade pierre and me.
this look/render – test for short movie
here a shot for the movie “back to gaya” aka “buu sino and the schurks”. this shot does it not made into the movie.
the for look-development of “back to gaya” aka “buu,sino and the schurks” done by pierre and me.