Metalic realtime shading in blender

General / 13 January 2020


test with previs Scene but with Blender realtime Eevee render. 2 million polygons. 10-20 fps on RTX 5000. (live viewport below)

the offline rendering took 3 seconds not sure what is causes, probably loading time

Houdini openGL ROP :


the prman 2-minute rendering for comparison :


Realtime engines are on the rise! I will keep an eye on this!