test with previs Scene but with Blender realtime Eevee render. 2 million polygons. 10-20 fps on RTX 5000. (live viewport below)
the offline rendering took 3 seconds not sure what is causes, probably loading time
Houdini openGL ROP :
the prman 2-minute rendering for comparison :
Realtime engines are on the rise! I will keep an eye on this!