testing new 3D fractals in Houdini and Arnold renderer
I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is "crystal" clear, but for "real world" crystal I need random scattering at bottom. I will look into Indigo's shader language.
GPU pathtracing :
back to BiDirectional MTL rendering:
more testing new Nested Dielectrics inside Anrold renderer
testing new Nested Dielectrics inside Anrold renderer